Inferno is a simple 3d puzzle game releasing on steam on April 29th 2022.
It is based on the epic poem "Inferno" by Dante Alighieri from the 14th century.
Inferno is written from scratch in C/C++ without any external libraries.
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"Midway upon the journey of our life, I found myself within a forest dark, for the straightforward pathway had been lost" |
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Before Dante and Virgil can enter Hell proper they pass through the Vestibule.
Here you learn more about how gravity works, and how you can carry boxes on top of your head.
The vestibule lies underground, but there are still trees, dirt, and some light from outside. Dante and Virgil meet Charon who takes them across the first river of Hell and to the first circle.
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According to Dante, Limbo is inhabited by the souls who in life picked neither the side of good nor evil, as well as the unbaptized and people who lived before christianity.
This first circle of hell also has trees and fresh green meadows - here Dante and Virgil talks to old Greek and Roman philosophers.
The music is mysterious and slow, and the lights area greenish. Gameplay is about manipulating blocks that have ladders attached.
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This circle contains the souls of the lustful who "reason subjugated to appetite".
Here Dante and Virgil meet Cleopatra, Tristan, Helen of Troy, and they listen to Francescas tragic love story.
These souls of this circle are forever thrown around in an infernal hurricane. The circle has a blueish purple theme, with rainstorms and violent winds.
The gameplay in the circle of lust is about locks and keys. |
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The circle of Gluttony goes in brown and yellow, it is full of dirt, mud, rain and hail, with the music having a medieval vibe. The gluttons lie in the mud turning themselves around, their punishment for a life of excess. In this section Dante can first interact with the inhabitants of hell - pushing a glutton makes him continue moving in the same direction until he hits a wall.
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Here lives the avaricious and the spendthrifts - like Sisyphous they push huge bags of money around.
This circle introduces "walkers" - souls that move in according to a simple patrolling movement pattern that the player can manipulate.
The Circle goes in colors of green and gold and the music is relaxing but eerie.
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In this section Dante and Virgil have to cross the swampy river Styx. Below the surface lies the wrathful, forever gurgling their throats.
This section is very dark, and the music is creepy and oppressive. The gameplay is centered around manipulating lightsources - Dante has to carry them around, and combine lights of different colorsto break light-sensitive blocks.
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Dante and Virgil pass through the City walls of Dis - the city of Hell - and enter the circle of Heresy. Heretics are those that rejected Christianity, here reside Greeks like Epicurus, and Anastasius II the heretical Pope. The heretics are standing in flaming tombs, forever being burned for their sin. The circle of Heresy has black walls, ramparts, and towers.
The music is dark and mysterious, but gentle compared to the last circle. The circle of heresy has many classical puzzles implemented in the game engine
- a sliding square puzzle, the towers of Hanoi, a tetris-puzzle and much more.
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According to Dante there are three types of violence: against your neighbour, agains yourself, and against God. This circle is divided accordingly.
The first round contains Pflegethon, the river of boiling blood. Beyond lies a dark forest where people are turned into trees, and the last round is a desert with raining fire.
The mechanic in this Circle is cooperative play - Virgil will help Dante and you can switch between the characters to solve puzzles together. |
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Dante and Virgil enter "Malebolge", the evil ditches of the Circle of Fraud. Here different types of fraudsters are punished in creative ways, each according to his crime.
This circle is fiery red with a very intense soundtrack. The mechanic is based around a type of sand-block that breaks on touch.
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Between the circles of fraud and treachery lies the Well of Giants. Here three Giants are forever chained for their rebellion against God.
In this short section Dante and Virgil has to climb and manipulate the Giants to solve puzzles. The well is stone-colored with turquoise lighting and water running down the walls.
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This deepest circle of hell is covered in ice, with cold winds blowing from inside. Here traitors are frozen solid inside the ice, their tears forever freezing on their faces. The music has a slower and mysterious vibe. This circle combines all the mechanics from the previous circles - many puzzles are based on breakable ice-blocks together with walkers, allowing you to carve out paths for the walkers and construct a type of mechanical circuits. The circle of treachery ends with a showdown in the centre of Hell and an epilogue.
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